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About Us
Fibric was created by Pepe Buendía and Agustín González as an attempt to push the boundaries of character look development in Houdini.
What started as both a technical and artistic challenge quickly evolved into a focused research and development effort aimed at redefining how clothing can be created and art-directed in a production environment.
Pepe Buendia
Houdini TD | Pipeline TD
Specializes in procedural and technical approaches for creating assets, environments, FX setups and Pipeline workflows within USD framework.
Agustin Gonzalez
CG Supervisor
Specializing in surfacing, lighting, and compositing, with extensive experience in live-action films, game cinematics and feature animation show like "Love Death & Robots".
He is passionate about leveraging emerging technologies and developing innovative workflows in Houdini and USD to drive both creative and technical excellence in production.
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