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About Us

Fibric was created by Pepe Buendía and Agustín González as an attempt to push the boundaries of character look development in Houdini.

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What started as both a technical and artistic challenge quickly evolved into a focused research and development effort aimed at redefining how clothing can be created and art-directed in a production environment.

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Pepe Buendia

Houdini TD | Pipeline TD

Specializes in procedural and technical approaches for creating assets, environments, FX setups and Pipeline workflows within USD framework.               

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Agustin Gonzalez

CG Supervisor

Specializing in surfacing, lighting, and compositing, with extensive experience in live-action films, game cinematics and feature animation show like "Love Death & Robots".

He is passionate about leveraging emerging technologies and developing innovative workflows in Houdini and USD to drive both creative and technical excellence in production.

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